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    Random Loot: Company of Heroes, A Game of Brilliance

    Back in the day many people, myself full included in those numbers, were leaning toward the idea that the future of the RTS genre was all about size and scope. I didn't want to worry about the small details. I didn't want to focus on maximizing the usage of a singe troop or unit, I wanted to command entire armies and construct vast bases. I wanted huge artillery batteries and defenses that ludicrous in scope.

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