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    Anachrony Review – My Head Hurts

    Near the start of this year I reviewed Mindclash's first game, Trickerion, and utterly adored its clever worker-placement mechanics and its unique theme involving magicians putting on shows for a cheering audience. Now I've got my hands on Mindclash's second game, also a worker-placement title but with a radically different theme. There are some similar ideas underneath the hood, including a desire to take up more table space than any one game should ever need, but Anachrony does plenty to set itself apart. It's big, thinky and wholly absorbing.

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